CONTINOUS IMPROVEMENT
DEFINITION
A definition of
continual improvement process from Wikipedia is “A continual improvement process, also often called a continuous improvement process(abbreviated as CIP or CI), is an ongoing effort to improve products, services, or
processes”
KAIZEN
Some successful
implementations use the approach known as Kaizen (the
translation of kai (“change”) zen (“good”) is “improvement”). This method
became famous from Imai's 1986 book Kaizen:
The Key to Japan's Competitive Success.[2]
- The core principle of CIP is the (self)
reflection of processes. (Feedback)
- The purpose of CIP is the identification,
reduction, and elimination of suboptimal processes. (Efficiency)
- The emphasis of CIP is on incremental, continual
steps rather than giant leaps. (Evolution)
Key features of Kaizen
include:
- Improvements are based on many small changes
rather than the radical changes that might arise from Research and
Development
- As the ideas come from the workers themselves,
they are less likely to be radically different, and therefore easier to
implement
- Small improvements are less likely to require
major capital investment than major process changes
- The ideas come from the talents of the existing
workforce, as opposed to using research, consultants or equipment – any of
which could be very expensive
- All employees should continually be seeking ways
to improve their own performance
- It helps encourage workers to take ownership for
their work, and can help reinforce team working, thereby improving worker
motivation.
The elements above are
the more tactical elements of CIP. The more strategic elements include deciding
how to increase the value of the delivery process output to the customer
(effectiveness) and how much flexibility is valuable in the process to meet
changing needs.
TOOLS
- problem-solving cycle
- brainstorming
- cause and effect diagrams
- checksheets
1) Problem-Solving Cycle
At its simplest, we can see continuous improvement as involving a cycle of problem-finding and solving, like this:
At its simplest, we can see continuous improvement as involving a cycle of problem-finding and solving, like this:
In the first stage —
identify — the organization recognizes that there is a problem to solve. This may be an emergency or it may be a minor
difficulty which has been nagging away for
some time; it may not even be a ‘problem’ but an experiment, an attempt
to find out a new way of doing
something.
Whatever the initial
stimulus, finding a problem then triggers the next stage which is to define it more clearly. Here the issue is
often to separate out the apparent problem (which may only be a symptom) from the underlying
problem to be solved. Defining it also puts some boundaries around the problem;
it may be necessary to break a big problem down into smaller sub-problems which can be tackled —
‘eating the elephant a spoonful at a time’. It
can also clarify who ‘owns’ the problem — and thus who ought to be
involved in its solution, if the
solution is to stick for the longer-term.
Having analysed the
nature of the problem, the next stage is to explore ways of solving it. There may be a single correct answer, as in
crossword puzzles or simple arithmetic — but it is much more likely to be an open-ended problem
for which there may be a number of possible
solutions. The challenge at this stage is to explore as widely as
possible — perhaps through the use of
brainstorming or other group tools — to generate as many potential solutions
as possible.
Next comes the
selection of the most promising solutions to try out — essentially the
reverse of the previous stage since this
involves trying to close down and focus from a wide range of options. The selected option is then put into
practice — and the results, successful or
otherwise, reviewed. On the basis of this evaluation, the problem may be
solved, or it may need another trip
around the loop. It may even be the case that solving one problem brings another to light.
In terms of learning,
this is essentially a model for experimenting and evaluating. We gain knowledge at various steps in the process —
for example, about the boundaries of the
problem in defining it, or about potential solutions in exploring it or
about what works and what doesn’t work
in implementing it. The point is that if we capture this learning it puts
us in a much better position to meet the
next problem; if it is a repeat, we already know how to solve it. If it is similar, we have a set of
possible solutions which would be worth trying. And if it is comp
2) Brainstorming
2) Brainstorming
Brainstorming
is the rapid pooling of all and any ideas that a group of people can come up
with
before any discussion or judgement takes place. Every idea is recorded no
matter how
bizarre
or irrational.
·
How to
Brainstorm
a) Keep a relaxed atmosphere. Meetings should be
disciplined but informal. If possible, choose
an informal venue.
b) Get the right size of team. The technique seems
to work best with groups of 5 to 7 people.
c) Choose a leader. The leader checks that
everyone understands what is going on and why.
d) Define the problem clearly.
e) Generate as many ideas as possible.
f) Do not allow any evaluation and discussion.
g) Give everyone equal opportunity to contribute.
h) Write down EVERY idea — clearly and where
everyone can see them.
i)
When all
the ideas are listed, review them for clarification, making sure everyone understands
each item. At this point you can eliminate duplications and remove ideas the
group feels are no longer appropriate.
j) Allow ideas to incubate. Brainstorm in sessions
with perhaps a few days in between. This gives time for the team to let the
ideas turn over in their mind, which often results in new ideas at a later
session.
·
Approaches
to Brainstorming One-at-a-time
A member of the group offers one
idea and the session continues this way until everyone has had a chance to add
to the list.
·
Open Door
or Freewheeling
Anyone who has a contribution
speaks whenever he or she wants.
·
Write-it
down
Ideas are written down rather than
stated out loud, but everyone must be able to see each idea listed.
3) Cause and Effect Diagram
Also called the ‘Fishbone Diagram’, this participatory exercise explores
the links between the effects and the possible causes of an issue. This tool
encourages a group setting for problem —solving and demonstrates that problems
can have a number of causes.
·
What is
it?
Cause and effect analysis is a
technique for identifying the possible causes of a problem or effect. The
technique uses a Cause and Effect Diagram to record the possible causes as they
are suggested.
·
When
should you use it?
Use this tool when you want to
establish the cause of an effect. The effect may be either a problem or a
desirable effect — when something desirable has happened it is useful to find
out what caused it so you can make it happen again.
·
Constructing
a Cause and Effect Diagram
1. Establish what the problem, or
effect, is. It must be stated in clear and concise terms, agreed by everyone.
2. Write the effect (problem) in a
box on the right and draw a long line pointing to the box.
3. Decide the major categories of
causes. This may be done in several ways:
• Brainstorming.
• Using standard categories such as
the 4Ms (Machines, Materials, Methods, Manpower) or PEMPEM (Plant, Equipment,
Materials, People, Environment,
Methods).
• When the effect results from a
recognisable process or set of activities, the major steps in the process can
be used.
4. Write the major categories in
boxes parallel to, and some distance from, the main line. Connect them to the
main line with slanting arrows.
5. Brainstorm for possible causes.
• Add the causes to the diagram
clustered around the major causes they influence. Divide and sub-divide the
causes to show how they interact, and draw links between causes that are
related. If the diagram becomes too crowded, move one or more categories to a
new sheet of paper.
6. Evaluate and analyse the
possible causes.
7. Decide and act.
• This will probably involve using
other tools. For example, in order to verify some of the possible causes
identified you may need to collect data (using checksheets) and analyse it
(Pareto Analysis, graphs, etc.).
4)Checksheets
·
What is
it?
A Checksheet is a tool for
recording and organising data.
There are three kinds of
Checksheets:
1. Recording Checksheet :
• Counts how many times something
happens in pre-specified categories
2. Checklist Checksheet:
• A list of items to be addressed in some
predetermined manner e.g. an inspection
sequence that prevents steps or procedures from being left out.
3. Location Checksheet:
• Records the relative or specific locations of
defects, injuries, accidents etc … Usually it is a picture or map of the
item/area under consideration on which the location of the defect etc. is
marked with a dot or a cross.
·
Why use
it?
Checksheets will help you to gather and
classify data. Checksheets ensures that everyone collects comparable data in
the same form, and in a format that allows easy analysis.
source from:
wikipedia.com
http://www.managing-innovation.com/
source from:
wikipedia.com
http://www.managing-innovation.com/